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Inword Experiences
Inworld experiences are math, science and technology lessons designed by
Cornell SciFair mentors to assist coaches and educators in the use of
the medium as they create SciFair exhibits and worlds. The Inworld
experience provides teachers with an introduction to a range of topics
about building in a virtual world, from drafting, to communicating in
SciFair worlds and a virtual blackboard lesson. They allow educators an
opportunity to familiarize themselves with the experience of "being
Inworld" through a guided process. The InWorld experiences are aligned
to National Math, Technology and Science learning standards and the
state standards of New York, Washington and Virginia.
Math Inworld Experiences
- Warping in a Cube
  Suggested Grade Level: 8 - 10th Grade
- Objective: To help students better visualize and understand
Cartesian coordinates and apply them to real-world
three-dimensional situations. This also exercises their skills in
using teleports and warps.
- Building with Panels
  Suggested Grade Level: 8 - 10th Grade
- Objective: To encourage students to create three-dimensional
structures out of two-dimensional pieces. Through this experience
students move away from only using pre-made objects and instead start
creating their own structures. This process then encourages the
students' perception of shapes, volume and area.
- Using the Move Action
  Suggested Grade Level: 8 - 10th Grade
- Objective: To teach students how to use the move action and help
the students quantify distance and speed.
- Drafting
  Suggested Grade Level: 8 - 10th Grade
- Objective: To help students brainstorm, plan and implement their
ideas on paper and then into the world. By doing so, they will have a
better understanding of measurement and spatial perception.
- Making a Cube
  Suggested Grade Level: 8 - 10th Grade
- Objective: To help students improve their spatial perception and
use transformations and rotations to create 3D structures out of 2D
shapes.
- Simulating Clock Motion
  Suggested Grade Level: 8 - 10th Grade
- Objective: To help students practice their problem solving
skills using their knowledge and creativity.
Technology Inworld Experiences
- Communicating in CUni
  Suggested Grade Level: 8 - 10th Grade
- Objective: To familiarize students with the communication
capabilities of CUni through public chat, whispering and
telegrams.
- Movement in CUni
  Suggested Grade Level: 8 - 10th Grade
- Objective: To learn about teleport and warp actions in order to
help students better understand Cartesian coordinates and apply them
to real-world three-dimensional situations.
- Picture Frames
  Suggested Grade Level: 8 - 10th Grade
- Objective: To teach different methods of filling picture frame
with content in the CUni environment.
- Creating Remote Control Buttons
  Suggested Grade Level: 8 - 10th Grade
- Objective: To teach how to create remote control buttons in the
CUni environment.
- Hotlinking
  Suggested Grade Level: 8 - 10th Grade
- Objective: To teach students about hotlinking and how to prevent
hotlinking when creating picture and video objects.
- Building a Gift Box
  Suggested Grade Level: 8 - 10th Grade
- Objective: To help students better visualize and understand
Cartesian coordinates, make three-dimensional cubes. Also, this
exercises their skills in making actions and movements inworld.
Science Inworld Experiences
- Atom Structure Lesson
  Suggested Grade Level: 8 - 10th Grade
- Objective: Use CUni to create Bohr models of atoms in order to
study atomic structure, isotopes, bonds and other atomic properties.
Previous experience with CUni and general chemistry is assumed.
- Virtual Blackboard Lesson
  Suggested Grade Level: 8 - 10th Grade
- Objective: Utilize CUni's capabilities so that students can
generate and group answers to open-ended scientific questions and
discussions.
- Water Cycle Lesson
  Suggested Grade Level: 8 - 10th Grade
- Objective: Use CUni to model and describe the water (or
hydrologic) cycle and effects of pollution on this process and our
environment.
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